Whether you are directing your first school tournament or running a 100-player weekend open, the arbiter's job is to ensure fairness, punctuality, and calm throughout the hall.
Here is the battle-tested game-day checklist used by international arbiters to eliminate headaches, solve disputes, and run on-time events.
1. Pre-Event Preparation (48 Hours Before)
Software & Roster
- Confirm all pre-registered players in ChessManager Online.
- Verify FIDE ratings and seed numbers.
- Pre-configure round start times and time controls.
- Test venue Wi-Fi connection.
Physical Equipment
- 1 clock per board + 2 spare clocks.
- Fresh AA/AAA batteries for digital clocks.
- Board numbers (1, 2, 3...) clearly printed.
- 100+ scoresheets and extra pens.
2. Morning Setup (1 Hour Before Round 1)
- Board Orientation: Verify that the bottom-right corner square on every chessboard is light ("white on right").
- Queen Placement: Ensure the White Queen starts on white (d1) and the Black Queen starts on black (d8).
- Clock Positioning: Standard convention is to place clocks on the right side of Black (or all facing the same direction for easy arbiter inspection).
- Check-in Deadline: Enforce a strict check-in cut-off (e.g. 15 minutes before Round 1) to remove absent players before generating pairings.
3. The 3 Most Common Arbiter Disputes & How to Rule
Dispute 1: Touch-Move Claim
If a player deliberately touches a piece having a legal move, they must move it. If they touch an opponent's piece having a legal capture, they must capture it. If no independent witness or arbiter saw the touch and the opponent denies it, the claim is dismissed with a warning.
Dispute 2: Illegal Move in Blitz or Rapid
The move is only complete when the clock is pressed. If claimed promptly, add 1 bonus minute to the opponent's clock (under FIDE rapid rules). Two completed illegal moves by the same player results in forfeiture.
Dispute 3: Flag Fall (Time Forfeiture)
A player wins on time only if they have remaining time AND checkmate is possible by any series of legal moves. If the opponent has insufficient mating material (e.g. lone King), the result is a draw.
4. Digital Standings with Zero Paper Bottlenecks
Traditionally, round transitions caused chaotic mobs around a paper bulletin board. With ChessManager Online, arbiters simply generate the next round with one click, and every player receives instant board pairings on their smartphone, keeping your tournament running precisely on schedule.
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